Tag Archives: Maya

Progress Journal #7

This is a playblast of what some of the camera movement in my scenes will be like. Most of the camera work will be still as the character moves through the scene. Only this scene and the jumping scenes will … Continue reading

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Progress Journal #8

This cutscene is just one image repeated so it doesn’t actually give off the feeling of being completely frozen, rather it has some noise in it that allows the viewer to believe that it is multiple frames rendered out in … Continue reading

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Progress Journal #9

These were shots finished rendering and re-rendered because of different sample sizes and coloration. These sequences will be added to the final edit.

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Progress Journal #10

This is the first actually edit of my project that includes title, credits, and sound design. This project was more of a focus on animation and modeling. I learned a lot through working in Arnold texturing. It was interesting learning … Continue reading

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Check-In 3

These are the rendered scenes done so far. There are some issues with the scenes named “jumpingshots_2” and “gettingup_3”. These shots are cut short so these are a priority to fix right now. I am currently rendering those two at … Continue reading

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Progress Journal #5

So far over the past few days I have rendered out several scenes in order to complete this project on time. Each scene was about 150-300 frames long, but the image above shows the render of my final scene which … Continue reading

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Progress Journal #4

This journal will have no images specifically from my work, but some example images will be shown for what I am doing at the moment because I am currently rendering to test out light settings and textures on the models. … Continue reading

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