Category Archives: Time-Based

Senior Thesis II (Second Edit, New Sound)

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Progress Journal #7

This is a playblast of what some of the camera movement in my scenes will be like. Most of the camera work will be still as the character moves through the scene. Only this scene and the jumping scenes will … Continue reading

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Progress Journal #8

This cutscene is just one image repeated so it doesn’t actually give off the feeling of being completely frozen, rather it has some noise in it that allows the viewer to believe that it is multiple frames rendered out in … Continue reading

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Progress Journal #10

This is the first actually edit of my project that includes title, credits, and sound design. This project was more of a focus on animation and modeling. I learned a lot through working in Arnold texturing. It was interesting learning … Continue reading

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Check-In 3

These are the rendered scenes done so far. There are some issues with the scenes named “jumpingshots_2” and “gettingup_3”. These shots are cut short so these are a priority to fix right now. I am currently rendering those two at … Continue reading

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Production Check-In 2

Second Jump First Angle Second Jump Different Angle End Scene Blocking This is progress I made over spring break. Some animation was added on the spot as well as some different shots to fill pot holes and extend the animation. … Continue reading

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Progress Journal #3

This is some of the animation and fine tuning I was able to do over spring break. I ran into many problems with the rig, specifically with the right foot as you can see in playblast 1. Hopefully, with this … Continue reading

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